Sunday 26 September 2021

Video Steaming python Websockets


#Server.py


import http.server as http
import asyncio
import websockets
import socketserver
import multiprocessing
import cv2
import sys
from datetime import datetime as dt

# Keep track of our generated processes
PROCESSES = []

def log(message):
    print("[LOG] " + str(dt.now()) + " - " + message)
#Feed function, here processing code feed can be placed
def camera(man):
    log("Starting camera")
    vc = cv2.VideoCapture(0)

    if vc.isOpened():
        r, f = vc.read()
    else:
        r = False

    while r:
        cv2.waitKey(20)
        r, f = vc.read()
        f = cv2.resize(f, (640, 480))
        encode_param = [int(cv2.IMWRITE_JPEG_QUALITY), 65]
        man[0] = cv2.imencode('.jpg', f, encode_param)[1]

# HTTP server handler
def server():
    server_address = ('0.0.0.0', 8000)
    if sys.version_info[1] < 7:
        class ThreadingHTTPServer(socketserver.ThreadingMixIn, http.HTTPServer):
            pass
        httpd = ThreadingHTTPServer(server_address, http.SimpleHTTPRequestHandler)
    else:
        httpd = http.ThreadingHTTPServer(server_address, http.SimpleHTTPRequestHandler)
    log("Server started")
    httpd.serve_forever()

#Socket handler
def socket(man):
    # Will handle our websocket connections
    async def handler(websocket, path):
        log("Socket opened")
        try:
            while True:
                await asyncio.sleep(0.033) # 30 fps
                await websocket.send(man[0].tobytes())
        except websockets.exceptions.ConnectionClosed:
            log("Socket closed")

    log("Starting socket handler")
    # Create the awaitable object
    start_server = websockets.serve(ws_handler=handler, host='0.0.0.0', port=8585)
    # Start the server, add it to the event loop
    asyncio.get_event_loop().run_until_complete(start_server)
    # Registered our websocket connection handler, thus run event loop forever
    asyncio.get_event_loop().run_forever()


def main():
    manager = multiprocessing.Manager()
    lst = manager.list()
    lst.append(None)
    # Host the page, invoking server
    http_server = multiprocessing.Process(target=server)
    # Set up our websocket handler
    socket_handler = multiprocessing.Process(target=socket, args=(lst,))
    # Set up our camera-feed
    camera_handler = multiprocessing.Process(target=camera, args=(lst,))
    # Add 'em to our list
    PROCESSES.append(camera_handler)
    PROCESSES.append(http_server)
    PROCESSES.append(socket_handler)
    for p in PROCESSES:
        p.start()
    # Wait forever
    while True:
        pass

if __name__ == '__main__':
    try:
        main()
    except KeyboardInterrupt:
        for p in PROCESSES:
            p.terminate()

#scripts.js

openSocket = () => {
    let uri = "ws://" + window.location.hostname + ":8585";
    socket = new WebSocket(uri);
    let msg = document.getElementById("msg");
    socket.addEventListener('open', (e) => {
        document.getElementById("status").innerHTML = "Opened";
    });
    socket.addEventListener('message', (e) => {
        let ctx = msg.getContext("2d");
        let image = new Image();
        image.src = URL.createObjectURL(e.data);
        image.addEventListener("load", (e) => {
            ctx.drawImage(image, 0, 0, msg.width, msg.height);
        });
    });
}
#index.html
<!DOCTYPE html>
<html>
    <head>
        <title>Video Steam</title>
        <link rel="stylesheet" type="text/css" href="style.css">
        <script type="text/javascript" src="script.js" ></script>
    </head>
    <body onload="openSocket()">
        <div id="status">
            Connection failed. May socket is broken.
        </div>
        <div style="text-align: center">
            <canvas id="msg" width="460" height="420" style="display:inline-block" />
        </div>
        
    </body>
</html>
Here is git link for full project.

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